version 0.4
(C) 2001 Guilherme S. Töws

What You Need

Game Start

Player Turns

Normally, the two parts of a player turn can be taken in any order.

Walk The Walk

Talk The Talk

In this part of the turn, the player can choose to:

Creating Rules

When you create the rules of a square or token, you must give it a name as well.

Then, add the rules. They can be just a simple command, or a complicate tangle of conditional and optional commands.

Some examples of rule types:

Simple - Simple rule. 'Lose 2 Health.'
Optional - Character may opt if the rule will be executed. 'Option: Move another pawn back two squares.'
Double Edged - A rule with both a good and a bad effect. Can be coupled with Optional. 'Option: Lose 2 Money. Gain 2 Health.'
Conditional - A rule that depends on a Statistic, or the owning of a Token, or a dice roll. 'If your Health is higher than 6, gain 1 Money.'

Rules can never be bound to a certain player or group of players.

A rule can not be executed in the same player turn it is created. Only the next player may have a chance to execute it.

Example:

Bill names one of the squares "Angry Dog", and rules the square: "If you don't have a Bone Token, nor you have the stat Running above 12, lose 2 Health."

Bob names his token "Bone", and rules the token: "Use this Token to erase the rules of all squares with 'Dog' in its title". He chooses to drop it 7 squares ahead of him, where he'll have the best chance to fetch the token in his next turn.

Tokens

Tokens also can have rules, and are more flexible: The rules can be defined for one or more of certain events:

Statistics

Statistics are created the moment they have to be. (If you didn't have Strength, but you just got a 'Lose 2 Strength', now you do.) They are always defaulted to the value of 10, and if any statistic reaches 0, you are out the game.

Event Cards

The Event Card Stack starts empty. Any player may put a card on it via the Talk the Talk, or by a rule.

Whenever a player takes a card, he enacts its ruling, and returns the card to the bottom of the stack.

Event Cards can be Skill Cards: In that case, the card is added to the capabilities of the pawn, and not put back in the stack.